Proposal: a Time tab (12/24 h clock, time travel, event presets)
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评估
调研方向
The proposal splits the work across runtime time offsets, [time] configuration keys, an F1 tab, the in-game Options screen, and a launcher sync button. Start by locating the runtime time service and the existing settings tab and slot schemes. First get maintainer agreement on the scope and event-list source; done criteria for the proposed features are not settled in the issue.
由索引模型根据 Issue 内容生成。
描述
I would like to build a Time tab for the settings and would like to know first whether you want it, and how.
What it would hold
- Time notation: 12 h / 24 h. The game shows am/pm whatever the PC or Deck is set to; as far as I can tell the language decides (a German game shows "Uhr"). A
[pkp] clock_24hoption and a row for it. - Time travel. The runtime already answers the game's time service, so a time offset (off by default) the game sees instead of the real date and time. Sliders for date and hour, and "follow real time". I run a small version of this on my own Steam Deck and use it to reach seasonal events outside their dates.
- Event presets. A list of the game's events (name, start, end); picking one moves the clock to that event's start.
- One online sync of that list. The list changes with every update, so a button in the launcher fetches it once from a public event page and rewrites a plain
pokopia_events.tsvnext to the game. No timer, no background access; the game itself would not need any network code.
Where it lives
A Time tab in the game's own Settings screen (the in-game Options, next to the tabs that are already there), not on the F1 page. The rows use the same scheme as the existing tabs.
How I would split it
- A: the time offset in the runtime,
[time]keys, and the Time tab with the notation row, the time travel rows and the event list. - B: the launcher's button that fetches the event list once.
- C: 12/24 h. This one I have not solved yet: I have not found where the game picks am/pm, and it may need a new hook (so "Set up again"). I would open it only once it works.
Questions
- Is time travel something you want in the project at all? If yes, I would keep it off by default and say so in the changelog.
- Is the launcher the right place for the event sync, or would you rather ship the list in the release?
- Is a Time tab in the in-game Options OK, given the Options screen only has a few free row ids (I would use the slot scheme that is already there)?
I already sent two small PRs (#382 add DLC from an .nsp, #384 Steam Deck button icons) and run the runtime build on a Deck, so I can test on real hardware.
- 主要语言
- C++
- 星标
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- PR 合并指标
- 30 天内没有已合并 PR
环境准备
- 没有 Dockerfile 或 Docker Compose 文件
- 有 Pull Request 模板
- 阅读贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
featureJosh/Recompia 的其他 Issue
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enhancement
难度 2/5 1-3 小时 新手友好度 74/100
featureJosh/Recompia#522 ·
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enhancement
难度 4/5 3-5 天 新手友好度 42/100
featureJosh/Recompia#535 ·
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bug low priority
难度 3/5 1-2 天 新手友好度 52/100
featureJosh/Recompia#534 · 2 条评论 ·
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Game crashes multiple times at random moments | CachyOS Hyprland可能已有人在做 @featureJosh 今天认领。 未关闭bug
featureJosh/Recompia#533 · 已指派 1 人 ·
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Frequent Crashes on Steam Deck: The graphics device was lost, so Pokopia must close可能已有人在做 @featureJosh 今天认领。 未关闭bug high priority
featureJosh/Recompia#531 · 1 条评论 · 已指派 1 人 ·
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