Proposal: a Time tab (12/24 h clock, time travel, event presets)
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Valutazione
- Difficoltà
- 5/5
- Tempo stimato
- Più di una settimana
- Idoneità per principianti
- 20/100
Direzione di ricerca
The proposal splits the work across runtime time offsets, [time] configuration keys, an F1 tab, the in-game Options screen, and a launcher sync button. Start by locating the runtime time service and the existing settings tab and slot schemes. First get maintainer agreement on the scope and event-list source; done criteria for the proposed features are not settled in the issue.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Descrizione
I would like to build a Time tab for the settings and would like to know first whether you want it, and how.
What it would hold
- Time notation: 12 h / 24 h. The game shows am/pm whatever the PC or Deck is set to; as far as I can tell the language decides (a German game shows "Uhr"). A
[pkp] clock_24hoption and a row for it. - Time travel. The runtime already answers the game's time service, so a time offset (off by default) the game sees instead of the real date and time. Sliders for date and hour, and "follow real time". I run a small version of this on my own Steam Deck and use it to reach seasonal events outside their dates.
- Event presets. A list of the game's events (name, start, end); picking one moves the clock to that event's start.
- One online sync of that list. The list changes with every update, so a button in the launcher fetches it once from a public event page and rewrites a plain
pokopia_events.tsvnext to the game. No timer, no background access; the game itself would not need any network code.
Where it lives
A Time tab in the game's own Settings screen (the in-game Options, next to the tabs that are already there), not on the F1 page. The rows use the same scheme as the existing tabs.
How I would split it
- A: the time offset in the runtime,
[time]keys, and the Time tab with the notation row, the time travel rows and the event list. - B: the launcher's button that fetches the event list once.
- C: 12/24 h. This one I have not solved yet: I have not found where the game picks am/pm, and it may need a new hook (so "Set up again"). I would open it only once it works.
Questions
- Is time travel something you want in the project at all? If yes, I would keep it off by default and say so in the changelog.
- Is the launcher the right place for the event sync, or would you rather ship the list in the release?
- Is a Time tab in the in-game Options OK, given the Options screen only has a few free row ids (I would use the slot scheme that is already there)?
I already sent two small PRs (#382 add DLC from an .nsp, #384 Steam Deck button icons) and run the runtime build on a Deck, so I can test on real hardware.
- Lingua principale
- C++
- Stelle
- 224
- Fork
- 0
- Metriche di merge delle PR
- Nessuna PR unita negli ultimi 30g
Preparare l'ambiente
- Nessun Dockerfile né file Docker Compose
- Ha un modello di pull request
- Leggi la guida per i contributori
Come iniziare
- Leggi tutta la issue e poi la guida ai contributi del progetto.
- Commenta sulla issue per dire che te ne occupi tu — evita che due persone facciano lo stesso lavoro.
- Fai un fork del repository e lavora su un branch.
- Apri una pull request che faccia riferimento al numero della issue.
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