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Native Extrude control with manipulator, region and all-face extrusion

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还没有人认领这个 Issue。

评估

难度
5/5
预计耗时
一周以上
新手友好度
12/100
Issue 类型
功能
描述清晰度
基本清楚
活跃度
活跃
技术栈
rust
领域
api, desktop

调研方向

Start with known-issues.md under "Core authoring limits" and the existing core Extrude API and MCP tool, then read .project-docs/mcp.md and its coverage inventory. The first blocker is the pinned Maya fixture from #5, which must define all-face extrusion before any behavior is implemented. Done means the native control, MCP schemas, Editor protocol tests and a reviewed window screenshot all agree with that reference, and unverified constants are marked provisional.

由索引模型根据 Issue 内容生成。

描述

area/modeling type/feature

Problem

Extrusion exists as a core API and MCP tool only; the native control is disabled.

Current behavior

known-issues.md ("Core authoring limits"): one quad, signed object-space displacement; all-face (including one-quad plane) extrusion is unsupported until a pinned fixture defines default behavior; region/world extrusion, divisions, offset/taper, UVs/normals and construction-history nodes pending.

Expected behavior

Native Extrude with a manipulator workflow and history, then region/world extrusion and options, matching the pinned reference.

Acceptance criteria

  • Default behavior for all-face extrusion taken from a pinned Maya fixture.
  • Unimplemented controls stay visibly disabled with a reason; no dummy tools or controls.
  • MCP coverage in the same change: implemented operations and relevant state exposed with synchronized tool schemas, real Editor protocol tests (scene token, draft, modal, close and busy guards) and updates to .project-docs/mcp.md and its coverage inventory.
  • Native visual check of the real window (screenshot reviewed), not only headless tests.
  • Tests cover malformed, empty, boundary and failure cases; failed operations preserve the baseline.
  • No parity claim without comparison against the pinned Maya reference (#5); unverified constants are documented as provisional.
主要语言
Rust
星标
4
派生
2
平均合并
2 小时 44 分钟
30 天内合并 PR
59

环境准备

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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