Snake daily: first food depends on the previous run, so the board differs per player
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评估
- 难度
- 2/5
- 预计耗时
- 1 小时以内
- 新手友好度
- 84/100
- Issue 类型
- 缺陷
- 描述清晰度
- 描述清楚
- 活跃度
- 活跃
- 技术栈
- typescript
- 领域
- game-dev
调研方向
从 games/snake/scenes/GameScene.ts 开始:init()(约第 105-123 行)会重置每局的状态,但没有重置 this.food;create()(第 141 行)调用 randomFreeCell()(第 462-468 行),它仍然能看到上一局的食物。将 food 声明为 private food: Cell | undefined,并在 init() 中清空它。然后检查 games/snake/logic.ts 中的 freeCells 以及 shared/rng.ts 中带种子的选取是否与 issue 描述的行为一致。完成标准是:全新加载、PLAY AGAIN 和 RESTART 之后,第一个每日食物格子保持一致;普通模式不受影响;npm test 通过。
由索引模型根据 Issue 内容生成。
描述
Summary
In Neon Snake's daily challenge, where the first food appears depends on the last food of the previous run played on the same page. The board is supposed to be the same for everyone who steers the same way, but it isn't.
Where
games/snake/scenes/GameScene.ts:105-123(init, never resetsfood)games/snake/scenes/GameScene.ts:141(create,this.food = this.randomFreeCell())games/snake/scenes/GameScene.ts:462-468(randomFreeCell)
Details
Phaser reuses the scene instance, and init() resets bonus, score, eaten and the rest, but not this.food. On the second and later runs on a page, create() calls randomFreeCell() while this.food still holds the previous run's last food cell:
private randomFreeCell(): Cell {
const taken = this.players.flatMap((p) => p.segments);
if (this.food) taken.push(this.food);
if (this.bonus) taken.push(this.bonus.cell);
const free = freeCells(taken);
return this.cellRng ? this.cellRng.pick(free) : Phaser.Utils.Array.GetRandom(free);
}
freeCells() lists cells in row-major order, so excluding one extra cell shifts every index after it. The seeded cellRng.pick(free) then lands on a different cell, and every later pick follows from that different board.
Impact
Daily scores are not comparable. A player who played a normal run, a previous daily run, or pressed RESTART before the daily gets a different food sequence from a player who opened the daily fresh. Replaying the daily on the same page is not the same board either.
Steps to reproduce
- Open
games/snake/?mode=daily, start DAILY, and note the first food cell. Then die. - Choose PLAY AGAIN.
- The first food cell is often different (whenever the previous run's last food sat before the picked index).
Suggested fix
Clear this.food in init() (declare it as private food: Cell | undefined), so the first randomFreeCell() of every run sees only the snake.
Acceptance criteria
- The first daily food cell is the same on a fresh page load and after PLAY AGAIN, RESTART or a normal run.
- Normal mode behaviour is unchanged.
Getting started
- Relevant files:
games/snake/scenes/GameScene.ts,games/snake/logic.ts(freeCells),shared/rng.ts(dailyRng) - How to run tests:
npm test - Related: #78 (Snake daily mode)
Filed by repo-audit/full-audit at de2b25b. Severity: medium. Effort: S. audit-key: bug|games/snake/scenes/GameScene.ts|randomFreeCell
- 主要语言
- TypeScript
- 星标
- 3
- 派生
- 3
- 平均合并
- 8 小时 13 分钟
- 30 天内合并 PR
- 2
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- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
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