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catalog: coverage gaps — public-domain image archives, open sound archives and several widely used free tools are missing

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评估

难度
5/5
预计耗时
一周以上
新手友好度
35/100
Issue 类型
功能
描述清晰度
描述清楚
活跃度
活跃
技术栈
javascript
领域
content

调研方向

Start by reading the research procedures in R03/R05, the tools README convention, and the catalog entries and RESEARCH/reject-log.md; verify each candidate's licence at its source. Add each listed source as an entry or record the rejection reason, keeping uncertain commercial terms at needs-review. Done when every candidate is accounted for and the video category has at least 20 entries; add the requested docs/ note about public domain status across jurisdictions.

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描述

help wanted new-source priority: medium

Why it matters
Video is the only category under 15 entries (13, and 6 of them needs-review), audio has one entry each for impacts, jingles, stingers and loops, and several sources a game developer would expect in a "free, commercially usable" catalog are absent. These are the gaps a new visitor will notice first.

Evidence
Grep of ids, names, URLs and publishers on 2026-10-21 found no entry for:

  • Public-domain / open-access imagery and references: Wikimedia Commons, Openverse, Europeana, The Met Open Access, Rijksmuseum, Library of Congress free-to-use sets, Unsplash (licence caveats), OpenMoji / Twemoji / Noto Emoji.
  • Audio: BBC Sound Effects archive (RemArc licence, worth a careful read), Mutopia (public-domain scores), MuseScore, Ardour, Surge XT / Vital synths.
  • 2D/animation tools: DragonBones, Rive (free tier), Spriter, Laigter (normal maps), Crocotile / Sprytile, Asset Forge / SpriteStack, Cascadeur (free tier), FreeMoCap.
  • 3D: ArmorPaint, Substance 3D free materials (Adobe licence), Open Pixel Project, Freedoom.
  • Engines/runtimes and level tools listed only inside bodies, not as entries: GDevelop, Defold, TIC-80, Ren'Py, Ultimate Doom Builder / SLADE, Unity Asset Store free section, Synty free packs, TexturePacker / ShoeBox, Book of Shaders.
    Present and fine: Kenney, OGA, Quaternius, Poly Haven, ambientCG, Freesound, Sonniss, Google Fonts, Mixamo, Sketchfab, NASA, Smithsonian, Blender demo files, Fab free, LDtk, Tiled, Krita, GIMP, Audacity, LMMS, Material Maker, Blockbench, MagicaVoxel, TrenchBroom, Lospec and others.

Suggested approach
Treat this as a research pass like R03/R05: one entry per source, licence read at the source, needs-review until the commercial stance is clear. Several are tools whose outputs are the developer's own (ArmorPaint, DragonBones), which the tools README convention already covers. The open-access museum sets deserve a short docs/ note on "public domain in the US vs. elsewhere" since that trips people up.

Done when
Each listed source is either an entry or a line in RESEARCH/reject-log.md with the reason, and video has at least 20 entries.

主要语言
JavaScript
星标
58
派生
15
平均合并
16 小时 53 分钟
30 天内合并 PR
14

环境准备

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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