catalog: coverage gaps — public-domain image archives, open sound archives and several widely used free tools are missing
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還沒有人認領這個 Issue。
評估
- 難度
- 5/5
- 預估耗時
- 一週以上
- 新手友好度
- 35/100
- Issue 類型
- 功能
- 描述清晰度
- 描述清楚
- 活躍度
- 活躍
- 技術堆疊
- javascript
- 領域
- content
研究方向
Start by reading the research procedures in R03/R05, the tools README convention, and the catalog entries and RESEARCH/reject-log.md; verify each candidate's licence at its source. Add each listed source as an entry or record the rejection reason, keeping uncertain commercial terms at needs-review. Done when every candidate is accounted for and the video category has at least 20 entries; add the requested docs/ note about public domain status across jurisdictions.
由索引模型根據 Issue 內容生成。
描述
Why it matters
Video is the only category under 15 entries (13, and 6 of them needs-review), audio has one entry each for impacts, jingles, stingers and loops, and several sources a game developer would expect in a "free, commercially usable" catalog are absent. These are the gaps a new visitor will notice first.
Evidence
Grep of ids, names, URLs and publishers on 2026-10-21 found no entry for:
- Public-domain / open-access imagery and references: Wikimedia Commons, Openverse, Europeana, The Met Open Access, Rijksmuseum, Library of Congress free-to-use sets, Unsplash (licence caveats), OpenMoji / Twemoji / Noto Emoji.
- Audio: BBC Sound Effects archive (RemArc licence, worth a careful read), Mutopia (public-domain scores), MuseScore, Ardour, Surge XT / Vital synths.
- 2D/animation tools: DragonBones, Rive (free tier), Spriter, Laigter (normal maps), Crocotile / Sprytile, Asset Forge / SpriteStack, Cascadeur (free tier), FreeMoCap.
- 3D: ArmorPaint, Substance 3D free materials (Adobe licence), Open Pixel Project, Freedoom.
- Engines/runtimes and level tools listed only inside bodies, not as entries: GDevelop, Defold, TIC-80, Ren'Py, Ultimate Doom Builder / SLADE, Unity Asset Store free section, Synty free packs, TexturePacker / ShoeBox, Book of Shaders.
Present and fine: Kenney, OGA, Quaternius, Poly Haven, ambientCG, Freesound, Sonniss, Google Fonts, Mixamo, Sketchfab, NASA, Smithsonian, Blender demo files, Fab free, LDtk, Tiled, Krita, GIMP, Audacity, LMMS, Material Maker, Blockbench, MagicaVoxel, TrenchBroom, Lospec and others.
Suggested approach
Treat this as a research pass like R03/R05: one entry per source, licence read at the source, needs-review until the commercial stance is clear. Several are tools whose outputs are the developer's own (ArmorPaint, DragonBones), which the tools README convention already covers. The open-access museum sets deserve a short docs/ note on "public domain in the US vs. elsewhere" since that trips people up.
Done when
Each listed source is either an entry or a line in RESEARCH/reject-log.md with the reason, and video has at least 20 entries.
- 主要語言
- JavaScript
- 星號
- 58
- 分支
- 15
- 平均合併
- 18 小時 42 分鐘
- 30 天內合併 PR
- 11
環境準備
- 沒有 Dockerfile 或 Docker Compose 檔案
- 有 Pull Request 範本
- 閱讀貢獻指南
從這裡開始
- 先讀完整個 Issue,再讀專案的貢獻指南。
- 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
- Fork 儲存庫,在一個分支上完成修改。
- 送出 Pull Request,並在描述裡引用這個 Issue 編號。
TMHSDigital/Free-Game-Dev-Assets 的其他 Issue
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community marketing priority: low
難度 2/5 1-3 小時 新手友好度 72/100
TMHSDigital/Free-Game-Dev-Assets#151 ·
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-
documentation priority: medium
難度 2/5 1-3 小時 新手友好度 78/100
TMHSDigital/Free-Game-Dev-Assets#72 ·
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-
enhancement
難度 1/5 1-3 小時 新手友好度 68/100
TMHSDigital/Free-Game-Dev-Assets#3 · 1 則留言 ·
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-
correction
難度 2/5 1-3 小時 新手友好度 57/100
TMHSDigital/Free-Game-Dev-Assets#162 ·
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-
marketing priority: low
難度 2/5 1-3 小時 新手友好度 55/100
TMHSDigital/Free-Game-Dev-Assets#152 ·
維護者通常 1 天內回覆
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