Toggles for text speed and other AO dialog markup
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Read related issue #130 and compare AsyncAO’s current dialogue markup with the color-dropdown styling described for AO and KFO Client. The issue does not specify files or a preferred interaction, so first clarify how users should apply and recognize these styles. Done means users can style text effects such as speed changes without needing to know a secret markup language.
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描述
On AO and KFO Client, you can highlight part of your text and use the color dropdown to paint it that color.
For AsyncAO, I think that principle should be expanded to where you don't need to know a secret markup language just to speed up/slow down/screenshake/screenflash/etc. in the text. This issue is related to https://github.com/SyntaxNyah/AsyncAO/issues/130 but perhaps even the right-click idea I had is not perfect, it really just needs to be clear when you're styling text a certain way in your dialogue as that is the strongest feature that makes AO incredibly appealing as you can arrange complex roleplay scenes on the fly with these tools.
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SyntaxNyah/AsyncAO 的其他 Issue
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enhancement
难度 2/5 1-3 小时 新手友好度 65/100
SyntaxNyah/AsyncAO#156 ·
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good first issue
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SyntaxNyah/AsyncAO#107 · 1 条评论 ·
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enhancement good first issue not before 3.0
难度 2/5 1-3 小时 新手友好度 68/100
SyntaxNyah/AsyncAO#103 ·
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