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Petrified Blood + Blood magic + Dissolution of the Flesh

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还没有人认领这个 Issue。

评估

难度
4/5
预计耗时
3-5 天
新手友好度
65/100
Issue 类型
缺陷
描述清晰度
基本清楚
活跃度
活跃
技术栈
lua
领域
backend

调研方向

首先导入链接的 PoE1 build,并在切换 Petrified Blood 的同时复现 Phys max-hit 差异。追踪未保留生命、Blood Magic 和 Dissolution of the Flesh 的计算路径;当 maximum-hit 结果与游戏内 65% available life 的行为一致时,即视为完成。

由索引模型根据 Issue 内容生成。

描述

bug: calculation
Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

PB Reserve 35% of life
Life pool became 65%

Now only 65% life could be reserved to Dissolution of the Flesh before death

What is the value from the calculation in Path of Building?

PoB Calculate Maximum hit taken based on full life instead of calculation on unreserved life.
Calculations are correct if you remove Dissolution of the Flesh so I believe it is issue with how it implemented in calculations.

How to reproduce the issue

Check and uncheck PB and look at Phys max hit calculations

PoB for PoE1 build code
https://pobb.in/tjHT2_Ihw41j
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Lua
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