Hacktoberfest 2026:維護者為十月標記出來的 issue,仍然開放、適合新手。 瀏覽 Hacktoberfest issue

Petrified Blood + Blood magic + Dissolution of the Flesh

未關閉
#10,258 0 則留言 0 個 reaction 已指派 0 人 在 GitHub 檢視

維護者通常 5 天內回覆

還沒有人認領這個 Issue。

評估

難度
4/5
預估耗時
3-5 天
新手友好度
65/100
Issue 類型
缺陷
描述清晰度
基本清楚
活躍度
活躍
技術堆疊
lua
領域
backend

研究方向

首先匯入連結的 PoE1 build,並在切換 Petrified Blood 的同時重現 Phys max-hit 差異。追蹤未保留生命、Blood Magic 和 Dissolution of the Flesh 的計算路徑;當 maximum-hit 結果與遊戲內 65% available life 的行為一致時,即表示完成。

由索引模型根據 Issue 內容生成。

描述

bug: calculation
Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

PB Reserve 35% of life
Life pool became 65%

Now only 65% life could be reserved to Dissolution of the Flesh before death

What is the value from the calculation in Path of Building?

PoB Calculate Maximum hit taken based on full life instead of calculation on unreserved life.
Calculations are correct if you remove Dissolution of the Flesh so I believe it is issue with how it implemented in calculations.

How to reproduce the issue

Check and uncheck PB and look at Phys max hit calculations

PoB for PoE1 build code
https://pobb.in/tjHT2_Ihw41j
Screenshots
Image
主要語言
Lua
星號
5.5k
分支
2.4k
PR 合併指標
30 天內沒有已合併 PR

環境準備

從這裡開始

  1. 先讀完整個 Issue,再讀專案的貢獻指南。
  2. 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
  3. Fork 儲存庫,在一個分支上完成修改。
  4. 送出 Pull Request,並在描述裡引用這個 Issue 編號。

PathOfBuildingCommunity/PathOfBuilding 的其他 Issue

查看 PathOfBuildingCommunity/PathOfBuilding 的全部 Issue

相似的 Issue

更多 Lua Issue

把新 issue 寄到你的電子郵件信箱

精選適合新手參與的 GitHub issue 摘要。