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Possible incorrect DPS calculation for Ball Lightning of Static

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难度
3/5
预计耗时
1-2 天
新手友好度
52/100
Issue 类型
缺陷
描述清晰度
基本清楚
活跃度
冷清
技术栈
lua
领域
game-dev

调研方向

从 https://pobb.in/6bd23JAGArgD 中的 PoE1 build 代码开始,追踪 Ball Lightning of Static 的命中次数、固定的 2 秒持续时间和 Hit DPS 是如何结合的。复现 20 级无装备设置,每秒施放一次,然后验证 13 次命中是分布在整个持续时间内的,而不是被当作一秒的伤害。

由索引模型根据 Issue 内容生成。

描述

bug: calculation
Check version
  • I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
  • I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
  • I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?

Windows

What is the value from the calculation in-game?

Test setup: Level 20 Ball Lightning of Static gem with no equipped gear and no passive skill points allocated. A cooldown was added to make PoB display exactly 1 cast per second.

According to the PoE Wiki, Ball Lightning of Static can hit the same target 13 times over its fixed 2-second lifetime.

PoB shows an Average Hit of 255.2.

Therefore:

255.2 × 13 = 3,317.6 total damage over the full 2-second lifetime

Since PoB displays Hit DPS (damage per second), I would expect the damage from those 13 hits to be divided by the 2-second duration:

3,317.6 / 2 = 1,658.8 DPS

However, PoB appears to use all 13 hits for its DPS calculation, effectively treating the damage dealt over the full 2-second lifetime as if it were dealt within 1 second.

What is the value from the calculation in Path of Building?

.

How to reproduce the issue

No response

PoB for PoE1 build code
https://pobb.in/6bd23JAGArgD
Screenshots

No response

主要语言
Lua
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