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Minor UI quirks / bugs

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#616 0 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看

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评估

难度
4/5
预计耗时
3-5 天
新手友好度
25/100
Issue 类型
缺陷
描述清晰度
需要澄清
活跃度
停滞
技术栈
java
领域
design, game-dev

调研方向

结合 #588 中的测试上下文和 #621 中的 ESC 更改,审查 #616 中的未完成项。首先跟踪游戏内右侧菜单的输入处理以及鼠标/键盘绑定界面;完成的标准是点击不再重新关闭界面,并且 Shoot 绑定和输入模式独立性都按预期体现,同时检查回归问题。

由索引模型根据 Issue 内容生成。

描述

Written up as part of testing #588:

  • Mouse clicking on the in-game right side menu seems to have input consumption quirks - screens may open then immediately re-close and/or I can provoke that behavior deeper in screens if I leave a "bad click" live - just once then everything is fine
  • ESC closes the main menu and exits the game. Huh. That seems kinda severe (changed by #621)
  • The "Shoot" binding doesn't show up if you are in mouse/keyboard mode. I figure it might be better if we do show them but keep them locked/disabled if we want to highlight that they're not changeable for the current mode

First one is a bug for sure and not new. Annoying, easy workaround, probably a somewhat straight forward bug to hunt down

Second one is subjective, but I think we should not close the game on ESC in the main menu? It should probably just close screens within the game, but not close the game entirely? Happy to hear other opinions here

Third one might be bigger - the control bindings are essentially completely separate per input mode (keyboard, keyboard/mouse, and game controller I figure). Maybe we should just make that more obvious by putting a label on each variant that points out "Note: Different input modes have their own bindings scheme with different functions available for remapping and do not affect each other" ?

Might feel a bit odd that a "global" function like opening the map could differ per mode, and/or that changing it in one mode does not affect the others. This might be another subjective call though - probably just pointing out that the modes are independent would be good enough. I could also just be getting old and exhausted from raising tiny humans.

主要语言
Java
星标
350
派生
125
PR 合并指标
30 天内没有已合并 PR

环境准备

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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