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Visual issue with the dripping effect (Shaders ON)

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还没有人认领这个 Issue。

评估

难度
4/5
预计耗时
3-5 天
新手友好度
45/100
Issue 类型
缺陷
描述清晰度
基本清楚
活跃度
活跃
技术栈
java
领域
game-dev

调研方向

Look for the dripping effect rendering code, likely in a particle or shader-related class. Compare the rendering logic between versions 1.18.2 and 1.20.1, focusing on how the effect attaches to character models. Test with shaders enabled to see when the effect becomes invisible. Check if the issue is in the vertex transformations or shader uniforms when the effect is parented to a model.

由索引模型根据 Issue 内容生成。

描述

compatibility render

I found an issue in the current version of Changed 1.20.1 when shaders are enabled. Once shaders are activated, the dripping effect disappears from the characters.

I tested the previous version, which is the one I used to play (1.18.2), and this issue does not occur there. Regardless of which shader I use, the dripping effect renders correctly.

I spent quite a while trying to figure out a solution, but I couldn’t find anything that fixed it. However, I noticed something that I think is important to mention: the dripping effect does render when it is not attached to a character, but as long as it is attached to one, it becomes completely invisible.

This makes me suspect that the issue may be related to how the dripping effect is rendered when attached to the character model while shaders are enabled.

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主要语言
Java
星标
84
派生
58
PR 合并指标
30 天内没有已合并 PR

环境准备

  • 没有 Dockerfile 或 Docker Compose 文件
  • 有 Pull Request 模板
  • 没有贡献指南

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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