Gesture based spell casting skeleton

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评估

难度
5/5
预计耗时
一周以上
新手友好度
25/100
Issue 类型
功能
描述清晰度
基本清楚
活跃度
停滞
技术栈
csharp, unity
领域
desktop, game-dev

调研方向

The issue proposes recording spell casting gestures in the Lab scene, replaying them to check whether they match, and testing the results with other VR players. Start by reading the AI conversation mentioned in the comments and locating the Lab scene and its gesture input code. Done means gestures can be recorded and reviewed, re-gesture matching can be evaluated, and other players can try the system.

由索引模型根据 Issue 内容生成。

描述

List of all hero animations for casting spells in G1: https://www.youtube.com/watch?v=TTWmqmiNPtk

I discussed with ClaudeAI some options how to create a gesture based spell casting system. The reply looks quite promising.

TODOs to experiment and test feasibility

  • In Lab scene add possibility to record the gestures and view them afterwards
  • Try to re-gesture them and see, if they match.
  • Let some other VR players test it. If the results are good, we have a great spell casting system

Other topics like particles etc., can be added in another ticket.

Dumping the AI conversation in a comment below.

主要语言
C#
星标
33
派生
1
平均合并
1 天 17 小时
30 天内合并 PR
51

环境准备

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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