Gesture based spell casting skeleton

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評估

難度
5/5
預估耗時
一週以上
新手友好度
25/100
Issue 類型
功能
描述清晰度
基本清楚
活躍度
停滯
技術堆疊
csharp, unity
領域
desktop, game-dev

研究方向

The issue proposes recording spell casting gestures in the Lab scene, replaying them to check whether they match, and testing the results with other VR players. Start by reading the AI conversation mentioned in the comments and locating the Lab scene and its gesture input code. Done means gestures can be recorded and reviewed, re-gesture matching can be evaluated, and other players can try the system.

由索引模型根據 Issue 內容生成。

描述

List of all hero animations for casting spells in G1: https://www.youtube.com/watch?v=TTWmqmiNPtk

I discussed with ClaudeAI some options how to create a gesture based spell casting system. The reply looks quite promising.

TODOs to experiment and test feasibility

  • In Lab scene add possibility to record the gestures and view them afterwards
  • Try to re-gesture them and see, if they match.
  • Let some other VR players test it. If the results are good, we have a great spell casting system

Other topics like particles etc., can be added in another ticket.

Dumping the AI conversation in a comment below.

主要語言
C#
星號
33
分支
1
平均合併
1 天 21 小時
30 天內合併 PR
56

環境準備

從這裡開始

  1. 先讀完整個 Issue,再讀專案的貢獻指南。
  2. 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
  3. Fork 儲存庫,在一個分支上完成修改。
  4. 送出 Pull Request,並在描述裡引用這個 Issue 編號。

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