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[Bug]: sfserver still passes ServerQueryPort and BeaconPort removed in Satisfactory 1.0

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新手友好度
72/100
Issue 类型
缺陷
描述清晰度
基本清楚
活跃度
活跃
技术栈
bash, shell
领域
devops

调研方向

Start with lgsm/config-default/config-lgsm/sfserver/_default.cfg and its startparameters, then read fn_info_game_sf in info_game.sh and the port listing in info_messages.sh. Check the monitor's query-port usage before removing queryport. Done means obsolete ServerQueryPort and BeaconPort settings and guidance are gone while port, reliableport, and monitoring still work.

由索引模型根据 Issue 内容生成。

描述

engine: unreal5 game: Satisfactory info: docker type: bug
Summary

sfserver still defines and passes two ports that Satisfactory dedicated servers stopped using in 1.0:

  • queryport="15777" passed as -ServerQueryPort
  • beaconport="15000" passed as -BeaconPort

Since 1.0 the game uses port (7777, TCP and UDP) plus -ReliablePort (8888, added in 1.1). The two old ports are harmless to the game, but they show up in details and in firewall guidance, which leads admins to open ports nothing listens on.

Suggested fix
  • Remove queryport and beaconport from lgsm/config-default/config-lgsm/sfserver/_default.cfg and from startparameters.
  • Update fn_info_game_sf in info_game.sh and the port listing in info_messages.sh to match.
  • Keep port and reliableport.
  • Check what the monitor uses for its query port, so removing queryport doesn't break monitoring.

Split out of #4648 by @Radiant-Xyz. Its Docker workaround was dropped after a game update fixed the underlying problem, but the port cleanup still applies.

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