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Add ability to place arbitrary material spatters on map

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维护者通常 3 天内回复

还没有人认领这个 Issue。

评估

难度
5/5
预计耗时
一周以上
新手友好度
35/100
Issue 类型
功能
描述清晰度
基本清楚
活跃度
冷清
技术栈
cpp
领域
tooling

调研方向

The issue identifies worldst::add_material_spatter_tile as the behavior to match, but does not name files or tests; start by locating that function and reading its implementation. Then inspect existing DFHack tools for map editing and material selection. Done means a tool can place valid material states on chosen tiles and matches the in-game function’s behavior.

由索引模型根据 Issue 内容生成。

描述

idea

In order to make subterranean stone tiles farmable, they need to be made muddy. Currently, the only way to do this is to use the liquids tool to place water in an adjacent tile and hope it spreads into the tiles you want - it would be much more convenient to have a way to directly place mud on the map.

This shouldn't be constrainted to only placing mud - ideally, it should allow placing any material in any valid state (e.g. MUD + SOLID for mud, WATER + POWDER for snow, CREATURE_MAT:DWARF:BLOOD + LIQUID for liquid dwarf blood, and possibly even CREATURE_MAT:FORGOTTEN_BEAST_N:POISON + LIQUID for beast venom). Invalid material states should be disallowed, whether by checking the MELTING_POINT/BOILING_POINT or by checking for an absence of state names (or both).

This could be done either as a command-line tool placing the contaminant in the tile beneath the keyboard cursor, or it could be a graphical tool where you select the material+state from a menu and then use the mouse to paint the spatter onto the map (either by placing individual rectangles or potentially click-and-drag).

Each tile's temperature could potentially be used to automatically select the material's state, reducing the choice to just SOLID, POWDER, and PASTE.

This tool should mimic the exact behavior of the in-game function worldst::add_material_spatter_tile (which can be provided upon request).

主要语言
C++
星标
2.1k
派生
509
平均合并
2 天 19 小时
30 天内合并 PR
25

环境准备

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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