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Suggestions on rotate/zoom/pan behavior

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#367 3 則留言 0 個 reaction 已指派 0 人 在 GitHub 檢視

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評估

難度
5/5
預估耗時
一週以上
新手友好度
30/100
Issue 類型
功能
描述清晰度
基本清楚
活躍度
停滯
技術堆疊
cpp

研究方向

首先,追蹤 issue 中描述的現有 trackball、zoom、pan 和焦點輸入處理。將目前行為與連結的 trackball 參考進行比較,並在實作任何內容之前,分別為旋轉、相對 zoom、按比例 pan、焦點移動和焦點啟用定義可測試的決策。

由索引模型根據 Issue 內容生成。

描述

Hi, thanks for this great lib !

  • The recent feature that allows to select a focus point with ctr+shift+left click is very convenient.
  • The trackball follows the rule of path invariance which is great too !

However, I'd like to suggest other features that could improve the ergonomy when carefully inspecting a scene.

Rotate

Current trackball seems to be an azimuth/elevation control which is fine, but disallows roll completely. This "turntable" behavior might be desired, but a more standard approach is to use an azimuth/elevation behavior in the center of the viewport fading to a more roll-permissive behavior further from the center. This nice blog post from Scott Shambaugh summarizes different trackball implementations, including the standard OpenGL one.

Zoom

The default mouse scroll zoom should be relative (without pressing shift+ctrl). The absolute zoom is bad because zooming is supposed to give an impression of scaling things. When far from the scene, it is painfully slow, and way too sensitive near an object's surface.

Pan

Currently, panning the camera does not move the focus point which creates a incomfortable setup if the user decide to rotate again. I suggest to also translate the focus point by a same amount to prevent that. Also, the panning is absolute thus suffers from the same issues of the absolute zoom. I recommend to make it proportional to the distance between the eye and the focus point.

Lastly, I find the focus point picking so convenient I think it should be more accessible (maybe double click like in Meshlab ?)

Those are only suggestions of course.

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