Offer an alternating-turns two-player mode in the solo games
還沒有人認領這個 Issue。
評估
- 難度
- 4/5
- 預估耗時
- 3-5 天
- 新手友好度
- 35/100
- Issue 類型
- 功能
- 描述清晰度
- 基本清楚
- 活躍度
- 活躍
- 技術堆疊
- typescript
- 領域
- game-dev
研究方向
Start in shared/scenes.ts at endRun, showMatchResult and GameOverData, then read buildMenu to see how menu options are passed into a game's restart data. Pick one game (Stack or Runner) and read its MenuScene and GameScene to see how a run ends. Done means that game shows a TURNS option, plays two runs back to back with a match result, and leaves high scores, dailies and trophies unchanged. Confirm the behaviour with npm test.
由索引模型根據 Issue 內容生成。
描述
Summary
Offer an alternating-turns two-player mode (pass the controller) in the solo games.
Where
README.md:371(roadmap: "More two-player modes")shared/scenes.ts:127-136(endRun),shared/scenes.ts:163-195(showMatchResult),shared/scenes.ts:197-206(GameOverData)
Details
Only Snake, Pong and Siege have a two-player mode. Every solo game already ends through the shared endRun with a score, and a shared two-player result screen exists, but nothing connects them.
Proposal
Add an opt-in turns: true menu mode in buildMenu. When it is set, endRun stores player 1's score and restarts the game with { ...restartData, turn: 2 } behind a "PLAYER 2 READY" banner; after turn 2 it calls showMatchResult with both scores. Turn runs record a play but skip high scores and trophies, as two-player matches already do. Start with one game (Stack or Runner) to prove it.
Who benefits
Two people sharing one device in the seven games with no two-player option (Breakout, Stack, Astro, Runner, Hop, Maze, Pinball).
Acceptance criteria
- One game offers TURNS, plays two runs back to back and shows a match result.
- Turn runs do not change high scores, dailies or trophies.
Getting started
- Relevant files:
shared/scenes.ts, one game's MenuScene and GameScene - How to run tests:
npm test
Filed by repo-audit/full-audit at de2b25b. Severity: low. Effort: L. audit-key: enhancement|shared/scenes.ts|alternating-turns
- 主要語言
- TypeScript
- 星號
- 3
- 分支
- 3
- 平均合併
- 8 小時 13 分鐘
- 30 天內合併 PR
- 2
環境準備
這個專案沒有提供開發容器、Dockerfile 或貢獻指南,環境需要你自己搭建:先看它的 README,通用步驟見我們的新手貢獻指南。
從這裡開始
- 先讀完整個 Issue,再讀專案的貢獻指南。
- 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
- Fork 儲存庫,在一個分支上完成修改。
- 送出 Pull Request,並在描述裡引用這個 Issue 編號。
TMHSDigital/GH-Arcade 的其他 Issue
-
ci good first issue severity: low
難度 2/5 1-3 小時 新手友好度 68/100
TMHSDigital/GH-Arcade#111 ·
-
bug good first issue severity: low
難度 1/5 1 小時以內 新手友好度 88/100
TMHSDigital/GH-Arcade#105 ·
-
bug good first issue severity: low
難度 2/5 1-3 小時 新手友好度 72/100
TMHSDigital/GH-Arcade#104 ·
-
bug good first issue severity: medium
難度 2/5 1 小時以內 新手友好度 84/100
TMHSDigital/GH-Arcade#88 ·
-
accessibility enhancement severity: low
難度 4/5 3-5 天 新手友好度 40/100
TMHSDigital/GH-Arcade#114 ·
查看 TMHSDigital/GH-Arcade 的全部 Issue
相似的 Issue
-
難度 2/5 1-3 小時 新手友好度 82/100
-
難度 2/5 1-3 小時 新手友好度 78/100
steelbrain/node-ssh#487 ·
-
cli: `execCargoMetadata` decodes stdout per chunk, corrupting non-ASCII paths across pipe boundaries未關閉
難度 2/5 1-3 小時 新手友好度 68/100
維護者通常 1 天內回覆
-
community first-timers-only good first issue hacktoberfest help wanted low hanging fruit up-for-grabs
難度 1/5 1 小時以內 新手友好度 62/100
lingdojo/kana-dojo#34127 · 1 則留言 · 5 個 reaction ·
維護者通常 1 天內回覆
-
難度 1/5 1 小時以內 新手友好度 68/100
osmlab/name-suggestion-index#13104 ·
維護者通常 1 天內回覆