fix(loader-server): a watch restart forks the new worker before the old one exits

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評估

難度
3/5
預估耗時
1-2 天
新手友好度
72/100
Issue 類型
缺陷
描述清晰度
描述清楚
活躍度
活躍
技術堆疊
bun, node.js, typescript
領域
backend

研究方向

Start with apps/server/src/server.ts at the cited restart path, then trace how the child worker is forked and how restart is triggered. Check the project’s existing process and logging tests, if present. Done means restart waits for the old worker to exit before forking, kills it after a timeout if needed, and logs child exit and error events.

由索引模型根據 Issue 內容生成。

描述

app:server bug
Which app is this bug report for?

server

Issue description

On restart, child.kill() only sends SIGTERM and fork runs right after (server.ts#L43-L50).

  • If the old game server still holds its port (4444/4445 in nf new --server projects), the new worker fails with EADDRINUSE.
  • If a game ignores SIGTERM, the old worker is never killed.
  • No exit/error handler is attached to the child, so worker crashes go unreported (the editor isn't told either).

Found by reading the code path (not reproduced).

Expected: the new worker starts only once the old one has exited, and worker exits and errors are logged.

Suggested fix: wait for the old child's exit event (SIGKILL after a timeout) before forking, and log exit and error.

Found during a read-only audit of main @ 044c766 (2026-11-11).

Code sample
if (child) {
  child.kill();          // SIGTERM, not awaited
  child = undefined;
}
child = fork(join(dirname(__filename), "worker.js"), ...);
Versions
  • @nanoforge-dev/loader-client / @nanoforge-dev/loader-server / @nanoforge-dev/loader-website 1.7.0 (main @ 044c766)
  • Bun 1.3.14
  • Linux x86_64
Issue priority

Medium (should be fixed soon)

I have tested this issue on a development release

044c766

主要語言
TypeScript
星號
1
分支
0
平均合併
17 小時 25 分鐘
30 天內合併 PR
11

環境準備

從這裡開始

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  2. 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
  3. Fork 儲存庫,在一個分支上完成修改。
  4. 送出 Pull Request,並在描述裡引用這個 Issue 編號。

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