Implement UI camera which is only active during certain events
維護者通常 2 天內回覆
還沒有人認領這個 Issue。
評估
研究方向
Start by finding the UI and spectator camera setups and the code that manages dialog and menu events; the issue does not name specific files or tests. Read how those events currently change the culling mask, then trace the same behavior for the spectator camera. Done when the UI cameras activate only during the listed events and hands render correctly over other objects.
由索引模型根據 Issue 內容生成。
描述
Until now, UI camera was visible all the time. It rendered UI + Hands always on top. The following issues occured:
- Hands were never hidden behind weapons when in their hand.
- (untested) Performance of another camera might impact our game
I propose the following solution:
- Let's have UICamera only active, when certain events appear
2. Hero is in Dialog (Show dialog window + hands on top of others)
3. Menu is open
Both events are managed by use. If they happen, activate/deactivate the CullingMask change and UICamera.
Important: Please take care to do the same with SpectatorCamera (Create second UI camera and activate/deactivate at the right times).
To reimplement, here is the old UICamera setup:
- 主要語言
- C#
- 星號
- 33
- 分支
- 1
- 平均合併
- 1 天 21 小時
- 30 天內合併 PR
- 56
環境準備
- 沒有 Dockerfile 或 Docker Compose 檔案
- 有 Pull Request 範本
- 閱讀貢獻指南
從這裡開始
- 先讀完整個 Issue,再讀專案的貢獻指南。
- 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
- Fork 儲存庫,在一個分支上完成修改。
- 送出 Pull Request,並在描述裡引用這個 Issue 編號。
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