Implement UI camera which is only active during certain events

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評估

難度
4/5
預估耗時
3-5 天
新手友好度
35/100
Issue 類型
功能
描述清晰度
基本清楚
活躍度
停滯
技術堆疊
csharp, unity
領域
game-dev

研究方向

Start by finding the UI and spectator camera setups and the code that manages dialog and menu events; the issue does not name specific files or tests. Read how those events currently change the culling mask, then trace the same behavior for the spectator camera. Done when the UI cameras activate only during the listed events and hands render correctly over other objects.

由索引模型根據 Issue 內容生成。

描述

good first issue

Until now, UI camera was visible all the time. It rendered UI + Hands always on top. The following issues occured:

  1. Hands were never hidden behind weapons when in their hand.
  2. (untested) Performance of another camera might impact our game
Image Image

I propose the following solution:

  1. Let's have UICamera only active, when certain events appear
    2. Hero is in Dialog (Show dialog window + hands on top of others)
    3. Menu is open

Both events are managed by use. If they happen, activate/deactivate the CullingMask change and UICamera.

Important: Please take care to do the same with SpectatorCamera (Create second UI camera and activate/deactivate at the right times).

To reimplement, here is the old UICamera setup:

Image
Image Image
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主要語言
C#
星號
33
分支
1
平均合併
1 天 21 小時
30 天內合併 PR
56

環境準備

從這裡開始

  1. 先讀完整個 Issue,再讀專案的貢獻指南。
  2. 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
  3. Fork 儲存庫,在一個分支上完成修改。
  4. 送出 Pull Request,並在描述裡引用這個 Issue 編號。

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