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  • sim-cli data-check: print the attrition pulse table and the Harrying intervals
    Open
    area:sim good first issue kind:feature

    Difficulty 2/5 1-3 hours Newbie friendliness 87/100

    tonianev/eonmark#46 ·

    Maintainers usually reply within 1 day

  • Test that a Statecraft level researched during an annexation timer keeps the territory field exact
    Open
    area:sim good first issue kind:feature

    Difficulty 3/5 1-2 days Newbie friendliness 78/100

    tonianev/eonmark#45 ·

    Maintainers usually reply within 1 day

  • Add an attrition table row for age gap 2 and a test
    Open
    area:rules area:sim good first issue kind:balance

    Difficulty 3/5 1-2 days Newbie friendliness 78/100

    tonianev/eonmark#44 ·

    Maintainers usually reply within 1 day

  • Infinite-queue toggle on training buildings
    Open
    area:sim area:ui help wanted kind:feature needs-design

    Difficulty 5/5 Over a week Newbie friendliness 25/100

    tonianev/eonmark#42 ·

    Maintainers usually reply within 1 day

  • Per-slot queue Cancel buttons on the command card
    Open
    area:ui help wanted kind:feature platform:macos

    Difficulty 3/5 1-2 days Newbie friendliness 78/100

    tonianev/eonmark#41 ·

    Maintainers usually reply within 1 day

  • sim-cli: print units lost by kind per player for a replay
    Open
    area:sim good first issue kind:feature

    Difficulty 2/5 1-3 hours Newbie friendliness 88/100

    tonianev/eonmark#40 ·

    Maintainers usually reply within 1 day

  • Add 'units lost by kind' tracking to the HUD selection panel
    Open
    area:ui good first issue help wanted kind:feature platform:macos

    Difficulty 3/5 1-2 days Newbie friendliness 82/100

    tonianev/eonmark#39 ·

    Maintainers usually reply within 1 day

  • Write flavour text for the 12 techs in en.ron
    Open
    area:rules good first issue kind:feature

    Difficulty 3/5 1-2 days Newbie friendliness 76/100

    tonianev/eonmark#37 ·

    Maintainers usually reply within 1 day

  • Propose counter multiplier tweaks with a counters table
    Open
    area:sim good first issue kind:balance

    Difficulty 4/5 3-5 days Newbie friendliness 48/100

    tonianev/eonmark#36 ·

    Maintainers usually reply within 1 day

  • Check every UI strings language against en.ron's keys in data-check
    Open
    area:rules good first issue kind:feature

    Difficulty 3/5 1-2 days Newbie friendliness 79/100

    tonianev/eonmark#34 ·

    Maintainers usually reply within 1 day

  • Make the hud_click check pass under lavapipe and run it in the render smoke test
    Open
    area:infra good first issue kind:feature

    Difficulty 3/5 1-2 days Newbie friendliness 68/100

    tonianev/eonmark#33 ·

    Maintainers usually reply within 1 day

  • Draw the selected building's rally point
    Open
    area:game good first issue kind:feature

    Difficulty 2/5 1-3 hours Newbie friendliness 88/100

    tonianev/eonmark#32 ·

    Maintainers usually reply within 1 day

  • Fuzz the economy from the standard start in sim-cli fuzz
    Open
    area:infra good first issue kind:feature

    Difficulty 3/5 1-2 days Newbie friendliness 62/100

    tonianev/eonmark#29 ·

    Maintainers usually reply within 1 day

  • Add a mirrored territory test with grown Towns and Watchtowers
    Open
    area:sim good first issue kind:feature

    Difficulty 3/5 1-2 days Newbie friendliness 72/100

    tonianev/eonmark#28 ·

    Maintainers usually reply within 1 day

  • Tune idle_seek_delay_ds with an economy test table
    Open
    area:sim good first issue kind:balance

    Difficulty 3/5 Half a day Newbie friendliness 70/100

    tonianev/eonmark#27 ·

    Maintainers usually reply within 1 day

  • Hotkey cheat-sheet overlay under the dev feature
    Open
    area:game help wanted kind:feature platform:macos

    Difficulty 3/5 1-2 days Newbie friendliness 70/100

    tonianev/eonmark#25 ·

    Maintainers usually reply within 1 day

  • Move the edge-scroll margin and camera pan speed into data
    Open
    area:game good first issue kind:feature

    Difficulty 3/5 1-2 days Newbie friendliness 62/100

    tonianev/eonmark#24 ·

    Maintainers usually reply within 1 day

  • Add a --csv flag to sim-cli bench
    Open
    area:infra good first issue kind:feature

    Difficulty 1/5 Under an hour Newbie friendliness 90/100

    tonianev/eonmark#21 ·

    Maintainers usually reply within 1 day

  • Tune the A* budget and path cache size with a bench table
    Open
    area:sim good first issue kind:balance

    Difficulty 3/5 1-2 days Newbie friendliness 72/100

    tonianev/eonmark#20 ·

    Maintainers usually reply within 1 day

  • Add a second mirrored map under data/maps/ with a symmetry test
    Open
    area:rules good first issue kind:feature

    Difficulty 3/5 1-2 days Newbie friendliness 82/100

    tonianev/eonmark#15 ·

    Maintainers usually reply within 1 day

  • M9: Post-release: second faction as pure data, Bevy 0.20 migration (gated)
    Open
    kind:feature status:blocked

    Difficulty 5/5 Over a week Newbie friendliness 25/100

    tonianev/eonmark#14 ·

    Maintainers usually reply within 1 day

  • M8: v0.1.0 release, .app bundle and contributor launch
    Open
    kind:feature status:blocked

    Difficulty 5/5 Over a week Newbie friendliness 25/100

    tonianev/eonmark#13 ·

    Maintainers usually reply within 1 day

  • M7: Fog of war, minimap, menus, look and audio pass
    Open
    kind:feature status:blocked

    Difficulty 5/5 Over a week Newbie friendliness 25/100

    tonianev/eonmark#12 ·

    Maintainers usually reply within 1 day

  • M6: Fun gate: difficulty, personalities, pacing, game speed and logged human matches
    Open
    kind:feature status:blocked

    Difficulty 5/5 Over a week Newbie friendliness 25/100

    tonianev/eonmark#11 ·

    Maintainers usually reply within 1 day

  • M5b: AI: the first complete skirmish opponent and the first playable match
    Open
    kind:feature status:blocked

    Difficulty 5/5 Over a week Newbie friendliness 25/100

    tonianev/eonmark#10 ·

    Maintainers usually reply within 1 day

  • M5a: Sim: attrition, supply, annexation and victory
    Open
    kind:feature status:blocked

    Difficulty 5/5 Over a week Newbie friendliness 35/100

    tonianev/eonmark#8 ·

    Maintainers usually reply within 1 day

  • M4b: Game: research panel, age indicator, health bars and unit looks
    Open
    kind:feature status:blocked

    Difficulty 5/5 Over a week Newbie friendliness 25/100

    tonianev/eonmark#7 ·

    Maintainers usually reply within 1 day

  • M4a: Sim: tech lines, ages and combat
    Open
    kind:feature status:blocked

    Difficulty 5/5 Over a week Newbie friendliness 25/100

    tonianev/eonmark#6 ·

    Maintainers usually reply within 1 day

  • M3b: Game: build placement, command card, resource bar and the border visual
    Open
    kind:feature status:blocked

    Difficulty 5/5 Over a week Newbie friendliness 25/100

    tonianev/eonmark#5 ·

    Maintainers usually reply within 1 day

  • M3a: Sim: economy, Towns, territory field and construction
    Open
    kind:feature status:blocked

    Difficulty 5/5 Over a week Newbie friendliness 35/100

    tonianev/eonmark#4 ·

    Maintainers usually reply within 1 day

  • M2: Presentation, camera, unit control and macOS quit handling
    Open
    kind:feature status:claimed

    Difficulty 5/5 Over a week Newbie friendliness 20/100

    tonianev/eonmark#3 · 1 comment ·

    Maintainers usually reply within 1 day

  • M0: Skeleton: toolchain, workspace, CI, window on macOS, governance
    Open
    kind:feature

    Difficulty 5/5 Over a week Newbie friendliness 15/100

    tonianev/eonmark#1 · 2 comments ·

    Maintainers usually reply within 1 day

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