(Question) How EmotionEngine-specific (EE assembly?) game optimizations are translated?
Maintainers usually reply within 5 days
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Documentation
- Clarity
- Needs clarification
- Activity status
- Active
- Tech stack
- cpp
- Domain
- reverse-engineering
Research direction
The issue asks whether EmotionEngine specific game optimizations are translated and whether performance is reduced, but names no files, tests, or entry points. Start by reading the recompiler's documentation and searching the codebase for EmotionEngine optimization handling. Done means explaining which optimizations are translated and their performance impact; the issue provides no concrete task or way to verify an answer.
Written by the indexing model from the issue text.
Description
Does performance is reduced?
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 149
- Avg merge
- 8h 46m
- Merged PRs (30d)
- 1
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from ran-j/PS2Recomp
-
Difficulty 2/5 1-3 hours Newbie friendliness 88/100
ran-j/PS2Recomp#393 · 1 comment ·
Maintainers usually reply within 5 days
-
EE sceCdStatus stub always reports READ (6), hanging games that wait for PAUSEPossibly taken @ahmedgamalalzatary claimed this 12 days ago. Open
Difficulty 1/5 Under an hour Newbie friendliness 95/100
Maintainers usually reply within 5 days
-
VU0 macro VSQI / VSQD: address and source registers swapped in generated codePossibly taken @yanm1103 claimed this 19 days ago. Open
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
Maintainers usually reply within 5 days
-
Runtime: SampleTexture casts unbounded or NaN texture coordinates to int, which is undefined behaviourMay be free again A pull request for this issue was closed without being merged. Open
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
ran-j/PS2Recomp#273 · 2 comments ·
Maintainers usually reply within 5 days
-
Build: /Qspectre- is MSVC-only and breaks every Release target under clang-clPossibly taken @ahmedgamalalzatary claimed this 12 days ago. Open
Difficulty 2/5 1-3 hours Newbie friendliness 88/100
Maintainers usually reply within 5 days
Similar issues
-
Code: Performance
Difficulty 1/5 Under an hour Newbie friendliness 88/100
CrimsonCrossBunker/Cataclysm-Cleanwater-Bomb#1167 ·
Maintainers usually reply within 1 day
-
Difficulty 2/5 1-3 hours Newbie friendliness 76/100
Maintainers usually reply within 1 day
-
Difficulty 2/5 1-3 hours Newbie friendliness 70/100
meshcore-dev/MeshCore#3760 · 1 comment ·
Maintainers usually reply within 1 day
-
Difficulty 1/5 Under an hour Newbie friendliness 88/100
deepseek-ai/DeepGEMM-Ascend#29 ·
Maintainers usually reply within 1 day
-
area:lattice bug
Difficulty 1/5 1-3 hours Newbie friendliness 78/100
Maintainers usually reply within 3 days