Enable/Disable All
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 45/100
Research direction
The request is a bulk enable/disable control in the Installed Mods tab, so start from that tab's existing per-mod enable toggle and the code that updates mod state. Add one control that applies the change to every installed mod, then check that the toggle state persists after a restart. Done when one action flips all mods and the individual toggles still work. The issue has no maintainer decision yet on whether the control should be enable-all, disable-all, or both.
Written by the indexing model from the issue text.
Description
i think an option to "enable/disable all" in the Installed Mods tab would be a good addition, every time I have a problem that could be caused by two mods conflicting, i have to disable all my mods one by one, and sometimes the cause of the problem isn't even in the Windhawk, having an option to "enable/disable all" would make this process easier
- Dominant language
- Rust
- Stars
- 9.3k
- Forks
- 246
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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