Unreal BuildCookRun/Packaging failed after installing it, error logs repeatedly point to Windhawk.dll
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 12/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Quiet
- Tech stack
- unreal-engine
- Domain
- build-system
Research direction
The body contains only a screenshot of the error log, and the payload names no file, test or entry point. Start by reading the two comments and the log image to find what the failing Unreal BuildCookRun step reports about Windhawk.dll. Done would be a reproduction of that failure with a clear statement of what should change, which the issue does not yet give.
Written by the indexing model from the issue text.
Description
- Dominant language
- Rust
- Stars
- 9.3k
- Forks
- 246
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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ramensoftware/windhawk#1154 ·
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