Chat: bigger text option, and don't keep old matches' chat around
Mantenedores costumam responder em até 2 dias
Ninguém assumiu esta issue ainda.
Avaliação
- Dificuldade
- 5/5
- Tempo estimado
- Mais de uma semana
- Facilidade para iniciantes
- 35/100
Direção de pesquisa
Start with lib/debugplus/console.lua, compatibility/debugplus.lua, and api/chat.lua to trace chat rendering, font use, and lobby cleanup. The issue leaves the old-message behavior and defaults undecided, so first resolve the listed UX questions; then add the agreed text-size and history options and verify they apply to the open console and fading messages.
Escrita pelo modelo de indexação a partir do texto da issue.
Descrição
What we want
- Bigger chat text. A setting for the chat text size.
- Old messages shouldn't hang around. Some option so chat from earlier matches doesn't stay on screen and in the log forever, for example clearing it when a new match is found, or hiding it. The right UX still needs deciding (see below).
Today
- Chat is the console in
lib/debugplus/console.lua(or DebugPlus's own console when that mod is loaded,compatibility/debugplus.lua). - Text is drawn with LÖVE's current font (
love.graphics.getFont()), so its size is fixed: there is no setting for it. - The log keeps the last 500 messages (
console.lua,#messages > 500) and is never cleared. Leaving a lobby (MPAPI.chat.cleanupinapi/chat.lua) unhooks sending but keeps every message, so the last match's chat is still there in the next one. - With the console closed, new messages show for 5 seconds and fade over 1 second (
showTime,fadeTime).
Text size
- A size option in the mod's settings, for example Small / Medium / Large (or a slider), applied to both the open console and the fading messages.
- Line wrapping and scrolling already measure with the font (
font:getWrap,font:getHeight), so they should follow a bigger font, but the input line and window size need checking. - When DebugPlus is loaded its own console draws the text; we may only be able to size ours.
Old chat: options to decide between
| Option | Upside | Downside |
|---|---|---|
| Clear the log when a new match is found | Each match starts clean; simplest to explain | Can't scroll back to what someone said last game (for a report, say) |
| Divider instead of clearing ("--- New match vs X ---") | Keeps history, makes it clear what is old | Old messages still fill the log |
Hide old matches' messages, keep them in memory (show with a toggle or command, e.g. /history) |
Clean by default, nothing lost | More to build and explain |
| Clear when leaving the lobby | Matches the lobby lifecycle | Same downside as clearing |
A /clear command |
Player decides | Doesn't help anyone who doesn't know about it |
Open questions:
- Default on or off? Which option is the default?
- Should the fading on-screen messages (console closed) ever show a message from a previous match?
- Reports: if a player wants to report chat from a finished match, does the server's copy cover that, so clearing the client log is safe?
- Should the same setting cover system notices (yellow) or only player messages?
- Linguagem predominante
- Lua
- Estrelas
- 10
- Forks
- 8
- Merge médio
- 1d 18h
- PRs com merge (30d)
- 20
Preparar o ambiente
- Sem Dockerfile nem arquivo Docker Compose
- Sem modelo de pull request
- Ler o guia de contribuição
Primeiros passos
- Leia a issue inteira e depois o guia de contribuição do projeto.
- Comente na issue dizendo que vai assumir — evita que duas pessoas façam o mesmo trabalho.
- Faça um fork do repositório e trabalhe em uma branch.
- Abra um pull request que referencie o número da issue.
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