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[Feature] More Support For OpenGL shaders (Specifically MC)

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
15/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Active
Tech stack
macos, rust

Research direction

Start by reading the repository description and locating its OpenGL shader support and Minecraft rendering entry points; the issue does not name files or tests. Clarify which shaders or workloads need support and how performance should be measured. Done should specify supported cases and a reproducible performance target.

Written by the indexing model from the issue text.

Description

enhancement
What should it do, and why does it matter to you?

I would love to see OpenGL perform 1000X better its definitely Better after a recent update but it would be cool to see mc running at fps that it would run on an rtx tysm (:

Dominant language
Rust
Stars
2.5k
Forks
233
Avg merge
21h 20m
Merged PRs (30d)
3

Getting set up

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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