[Feature] More Support For OpenGL shaders (Specifically MC)
Maintainers usually reply within 2 days
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 15/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Active
- Tech stack
- macos, rust
- Domain
- computer-graphics
Research direction
Start by reading the repository description and locating its OpenGL shader support and Minecraft rendering entry points; the issue does not name files or tests. Clarify which shaders or workloads need support and how performance should be measured. Done should specify supported cases and a reproducible performance target.
Written by the indexing model from the issue text.
Description
What should it do, and why does it matter to you?
I would love to see OpenGL perform 1000X better its definitely Better after a recent update but it would be cool to see mc running at fps that it would run on an rtx tysm (:
- Dominant language
- Rust
- Stars
- 2.5k
- Forks
- 233
- Avg merge
- 21h 20m
- Merged PRs (30d)
- 3
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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