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[Bug] Flickering when moving/interacting with the Simulator window (RTX 5070 Ti)

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#293 2 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
1-2 days
Newbie friendliness
48/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Active
Tech stack
rust

Research direction

Start with the documented -nvrmnoflip workaround in README/TROUBLESHOOTING.md and test whether it changes the Simulator flicker on the reported RTX 5070 Ti setup. The issue does not identify a driver source file or test; use the supplied log stream command to reproduce the capture-session errors. Done means documenting or fixing the cause so moving, interacting with, or refocusing the Simulator no longer causes flickering.

Written by the indexing model from the issue text.

Description

bug
Send logs report ID

Pending — Send logs to NullMoth fails on every attempt (3x, same error each time) with "The server did not confirm the report bytes" for every file, including small ones (collection-errors.txt, driver-state.txt). Network side confirmed clean: 0% packet loss ping to nullmothsystems.com, clean TLS/HTTP2 handshake to the main site. Looks like a server-side issue with the log-upload endpoint specifically.

Where does it go wrong?

On the desktop (flicker, lag, displays, sleep)

What happens

On a Hackintosh with an RTX 5070 Ti (nvidia-macos-driver 2.3.6, installed/updated via the 1401 Mac app), Xcode's iOS Simulator shows heavy flickering and rendering corruption whenever the Simulator window is moved, dragged, or interacted with (clicking inside it, or when it loses/regains focus). It makes the Simulator basically unusable for normal iOS development.

macOS: 15.8.1 (build 24H32) — Sequoia, one of the versions listed as tested in the README.

While reproducing it with:

log stream --predicate 'process == "Simulator" OR process == "CoreSimulator"' --level debug

every window activate/deactivate cycle logs this pattern:

Simulator: Terminating capture support for coordinator '<DeviceCoordinator: 0x...>'
...
Error   Simulator: Failed to try resuming capture session: <private>

This suggests Simulator's internal frame-capture session (the one that pipes the virtual device's framebuffer into the host window) fails to resume cleanly when the window becomes active again, which lines up with the visible flickering.

Screen recording of the issue is attached below.

Written by you
  • I wrote this report myself. AI-written issues are closed without review (see CONTRIBUTING.md).
App or game (if it is one)

Xcode / iOS Simulator (Simulator.app, Apple)

Did you change anything yourself?

Haven't tried -nvrmnoflip yet (I saw it's the documented fix in the project's own README/TROUBLESHOOTING.md for "desktop flashes or tears while the cursor moves", but haven't tested it on this Mac).

Used an AI assistant (Claude, in Claude Code) while diagnosing this: it pointed me to the -nvrmnoflip entry in your docs and suggested capturing log stream output on the Simulator/CoreSimulator processes to narrow down where the flicker was coming from (see the capture-session log pattern above). No EFI/config values were copied from anywhere else.

https://github.com/user-attachments/assets/34ea8e15-7e66-49dc-8ea5-b70250b1d842

Dominant language
Rust
Stars
2.5k
Forks
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Avg merge
21h 20m
Merged PRs (30d)
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Getting set up

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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