Timed-event countdowns
Maintainers usually reply within 1 day
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- csharp
- Domain
- desktop-dev, game-dev, reverse-engineering
Research direction
The issue asks you to find where the game stores the serum and self-destruct countdowns (the payload points to bounty B604 for the search) and then show them in the HUD. Start by reading how the trainer already reads game memory and how the Avalonia HUD displays values, then locate the timer addresses. Done means both countdowns appear live in the HUD and update as the game runs.
Written by the indexing model from the issue text.
Description
Countdowns the game keeps silently: Richard's serum errand (15 minutes), the lab self-destruct. Find where the game keeps them (bounty B604) and show them in the HUD.
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- Avg merge
- 1d 6h
- Merged PRs (30d)
- 3
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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