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Timed-event countdowns

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
csharp

Research direction

The issue asks you to find where the game stores the serum and self-destruct countdowns (the payload points to bounty B604 for the search) and then show them in the HUD. Start by reading how the trainer already reads game memory and how the Avalonia HUD displays values, then locate the timer addresses. Done means both countdowns appear live in the HUD and update as the game runs.

Written by the indexing model from the issue text.

Description

area:app enhancement needs-game

Countdowns the game keeps silently: Richard's serum errand (15 minutes), the lab self-destruct. Find where the game keeps them (bounty B604) and show them in the HUD.

Dominant language
C#
Stars
0
Forks
0
Avg merge
1d 6h
Merged PRs (30d)
3

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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