Event-script parser (RDT offsets[8])
Maintainers usually reply within 1 day
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 18/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- csharp
- Domain
- game-dev, reverse-engineering
Research direction
The issue names no files or entry points in this repository. Start by reading the RE1 event opcode table in BioRand or biohazard-utils, and find where the existing room-script handling of RDT offsets[8] lives in the codebase. The issue lists three goals: naming events, giving subtitles voice-line timing (#38), and listing items given by events. Done means a parser that yields those three outputs for the RE1 event scripts. Ask the maintainer to confirm scope before writing code.
Written by the indexing model from the issue text.
Description
Room scripts set some story flags; the cutscene/event scripts set the rest, hand over items (Barry's lockpick, Richard's radio) and play voice lines. Parsing them would:
- name events without asking (ask mode)
- tell the subtitles which voice line plays when (#38)
- list items given by events in the progress tracker
BioRand / biohazard-utils (MIT) have the RE1 event opcode table.
- Dominant language
- C#
- Stars
- 0
- Forks
- 0
- Avg merge
- 1d 6h
- Merged PRs (30d)
- 3
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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