Hacktoberfest 2026: the issues maintainers tagged for October, open and beginner-friendly. Browse Hacktoberfest issues

GameSaved event from save-file writes

Closed
#37 0 comments 0 reactions 0 assignees View on GitHub

Maintainers usually reply within 1 day

Nobody has claimed this yet.

Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
35/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
csharp

Research direction

Start from the SAVE\savedatN.dat files the game writes on each save, and the live capture described in the issue. Add a read-only FileSystemWatcher on the SAVE folder while the trainer is attached, and emit a GameSaved(slot, in-game time) event. The issue does not say where the in-game time comes from, so confirm that with a maintainer first. Done means the event is recorded in captures and the event log, and no save file is ever opened for writing or modified. Bounty B112 applies.

Written by the indexing model from the issue text.

Description

area:core area:re1 enhancement

Saves don't show up in game memory (live capture 2026-10-13: the timer freezes ~7 s, no state-flag change, and the PC version uses no ink ribbons), but the game writes SAVE\savedatN.dat at each save.

Watch the game's SAVE folder (read-only, FileSystemWatcher) while attached and emit GameSaved(slot, in-game time); record it in captures and in the event log. Must never touch the save files. Covers bounty B112.

Dominant language
C#
Stars
0
Forks
0
Avg merge
1d 6h
Merged PRs (30d)
3

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from mscrnt/lockpick

All issues in mscrnt/lockpick

Similar issues

More C# issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.