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[B111] Pick up each key item (keys, crests, MO disk, emblems...)

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#32 5 comments 0 reactions 0 assignees View on GitHub

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Nobody has claimed this yet.

  • #40 by @KonstantinPythonLab — closed without merging

Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
46/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
csharp

Research direction

Read docs/CAPTURE.md to learn the capture process and docs/CAPTURE_BOUNTIES.md for the full bounty list. Run the game with capture running, pick up each listed key item, then submit the capture mentioning B111. Done when the capture provides the key item IDs for the item name table.

Written by the indexing model from the issue text.

Description

area:re1 bounty help wanted needs-game

Do this in-game (with a capture running): Pick up each key item (keys, crests, MO disk, emblems...).

Verifies: Key item ids for the item name table.

How to capture: CAPTURE.md — then send it with a Capture submission mentioning B111.

Full list: CAPTURE_BOUNTIES.md.


Not a paid bounty. There's no money involved — the reward is your name in Lockpick's in-app credits (and CONTRIBUTORS.md), if you want it. It's completed by a real capture of the game; automated "proposed fix" comments can't complete it and are hidden as spam.


Bounty rules: unpaid — the reward is your name in Lockpick's in-app credits, if you want it. Completed only by a capture zip of you playing the game; code changes, patches and "proposed fixes" never complete a bounty and are never rewarded. Automated or AI-generated replies are hidden as spam. Rules

Dominant language
C#
Stars
0
Forks
0
Avg merge
1d 6h
Merged PRs (30d)
3

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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