[B107] Use the rocket launcher (ending)

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#28 3 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
2/5
Estimated time
1-3 hours
Newbie friendliness
48/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
csharp

Research direction

Read docs/CAPTURE.md for the capture workflow, then use the in-game rocket launcher with capture running to verify its ID. Submit the capture through the linked Capture submission form and mention B107; the task is done when the submission records the rocket launcher ID for this ending.

Written by the indexing model from the issue text.

Description

area:re1 bounty help wanted needs-game

Do this in-game (with a capture running): Use the rocket launcher (ending).

Verifies: Rocket launcher id.

How to capture: CAPTURE.md — then send it with a Capture submission mentioning B107.

Full list: CAPTURE_BOUNTIES.md.


Not a paid bounty. There's no money involved — the reward is your name in Lockpick's in-app credits (and CONTRIBUTORS.md), if you want it. It's completed by a real capture of the game; automated "proposed fix" comments can't complete it and are hidden as spam.


Bounty rules: unpaid — the reward is your name in Lockpick's in-app credits, if you want it. Completed only by a capture zip of you playing the game; code changes, patches and "proposed fixes" never complete a bounty and are never rewarded. Automated or AI-generated replies are hidden as spam. Rules

Dominant language
C#
Stars
0
Forks
0
Avg merge
1d 6h
Merged PRs (30d)
3

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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