Server does not stop sending, when client crashes.
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- networking
Research direction
Start by reproducing the issue with the reported ctsTraffic.exe UDP listener command. Trace the server's UDP receive and shutdown handling, including CTRL+C behavior. Done means the server stops after the client crashes or an appropriate timeout, and can be terminated reliably with CTRL+C.
Written by the indexing model from the issue text.
Description
Using UDP as protocol; when the client crashes, the server does not stop automatically (not even after a specific amount of time/packages).
It is also not possible to kill the execution with CTRL+c sometimes.
The server has been started with ctsTraffic.exe -listen:* -protocol:udp -bitspersecond:10000000000 -framerate:870000 -bufferdepth:1 -streamlength:60 -consoleverbosity:1
- Dominant language
- C++
- Stars
- 289
- Forks
- 54
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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