texassemble support to compress DDS to BC formats
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- cli, computer-graphics
Research direction
Start by locating texassemble's output-format handling and the existing texconv path for converting DDS cubemaps to BC formats. Run the current two-step texassemble/texconv workflow to establish the expected output. Done means texassemble can accept a BC output format directly and produce the equivalent compressed cubemap without texconv.
Written by the indexing model from the issue text.
Description
Hi, would it be possible to add BC compression functionality to texassemble directly?
Right now, when we want to create compressed cubemap texture, we have to first use texassemble to create a DDS texture with uncompressed format, and right after that use texconv to convert the cubemap DDS to compressed BC format.
If we could specify BC output format directly on texassemble, we would not need texconv at all.
- Dominant language
- C++
- Stars
- 2.2k
- Forks
- 498
- Avg merge
- 2d 17h
- Merged PRs (30d)
- 7
Getting set up
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First steps
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- Open a pull request that references the issue number.
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