Point Light Shader
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by locating the NormalMapEffect entry point and its shader sources. Read the surrounding effect and lighting conventions to determine the expected point-light behavior, then verify that NormalMapEffect renders correctly with point lighting. Done means the effect supports point lights and the behavior is covered by the project’s existing validation approach.
Written by the indexing model from the issue text.
Description
Can you implement point light shader for NormalMapEffect effect?
- Dominant language
- C++
- Stars
- 2.9k
- Forks
- 537
- Avg merge
- 2d 21h
- Merged PRs (30d)
- 6
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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