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Point Light Shader

Open
#388 2 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
cpp

Research direction

Start by locating the NormalMapEffect entry point and its shader sources. Read the surrounding effect and lighting conventions to determine the expected point-light behavior, then verify that NormalMapEffect renders correctly with point lighting. Done means the effect supports point lights and the behavior is covered by the project’s existing validation approach.

Written by the indexing model from the issue text.

Description

proposal

Can you implement point light shader for NormalMapEffect effect?

Dominant language
C++
Stars
2.9k
Forks
537
Avg merge
2d 21h
Merged PRs (30d)
6

Getting set up

This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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