Add matrix functions for generating infinite reversed-z perspective projection matrix
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Read the issue's linked references to understand infinite reversed-z projection, then inspect the DirectXMath matrix APIs and open pull request #334. Done means DirectXMath provides the requested functions for generating infinite reversed-z perspective projection matrices.
Written by the indexing model from the issue text.
Description
Hello, I think it would be really great if DirectXMath added support for generating perspective projection matrices with infinite reversed-z clip planes. This style of projection matrix has become increasing popular in recent years since they result in excellent distribution of depth precision when used with floating-point depth buffers, and they effectively remove the need for having a maximum view distance. This blog post gives a good overview of why it's good and how it works, and this article has some great visualizations of why reversed-z is beneficial.
- Dominant language
- C++
- Stars
- 1.8k
- Forks
- 262
- Avg merge
- 20h 57m
- Merged PRs (30d)
- 4
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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