`D3D12HDR::CheckDisplayHDRSupport()` is sometimes incorrect
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 45/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start in the D3D12HDR sample project and inspect D3D12HDR::CheckDisplayHDRSupport(), then reproduce the issue with HDR displays connected to dedicated and integrated GPUs. Trace how display adapters are enumerated and verify that the function reports support correctly after moving the window to the secondary display.
Written by the indexing model from the issue text.
Description
The HDR sample project does not enumerate all display adapters, which causes D3D12HDR::CheckDisplayHDRSupport() to report incorrect information. To reproduce this issue:
- Connect a display to a dedicated GPU, such as an NVIDIA card
- Connect a second HDR-compatible display to an integrated GPU, such as an AMD integrated GPU
- Set the dedicated GPU as the "main display"
- Enable HDR output in Windows on the secondary display that is connected to the integrated GPU
- Run the project
- Move the window to the secondary display that is connected to the integrated GPU
- Note that
CheckDisplayHDRSupportincorrectly reportsfalse
- Dominant language
- C++
- Stars
- 6.8k
- Forks
- 2.2k
- PR merge metrics
- No merged PRs in 30d
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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