D3D12RaytracingMiniEngineSample custom amount of rays
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by locating the D3D12RaytracingMiniEngineSample in the repository and inspect how it determines the number of rays. The issue names no file, test, or desired behavior, so clarify whether the goal is documentation, a configurable setting, or a code change before defining done.
Written by the indexing model from the issue text.
Description
Howdy, i was wondering if i could set a custom amount of rays in the "D3D12RaytracingMiniEngineSample" sample, does it do as many as it can do or is there a number which defines it?
Cheers
- Dominant language
- C++
- Stars
- 6.8k
- Forks
- 2.2k
- PR merge metrics
- No merged PRs in 30d
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