No use/example of TraceRayInline
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 42/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by reviewing the existing Vulkan rayQuery examples in the DirectX-Graphics-Samples repository and locate the sample structure they use. Add a simple working example that demonstrates TraceRayInline, with completion shown by the example building and running successfully.
Written by the indexing model from the issue text.
Description
It is hard to find an example of TraceRayInline. There are some examples showcasing Vulkan rayQuery. It would be nice to have a simple working example of TraceRayInline. Thank you!
- Dominant language
- C++
- Stars
- 6.8k
- Forks
- 2.2k
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from microsoft/DirectX-Graphics-Samples
-
miniengine
Difficulty 1/5 Under an hour Newbie friendliness 68/100
-
bug samples
Difficulty 2/5 1-3 hours Newbie friendliness 60/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 55/100
-
Difficulty 3/5 1-2 days Newbie friendliness 68/100
-
Difficulty 4/5 3-5 days Newbie friendliness 45/100
All issues in microsoft/DirectX-Graphics-Samples
Similar issues
-
Difficulty 1/5 Under an hour Newbie friendliness 90/100
AXERA-TECH/ax-llm#77 ·
-
Difficulty 1/5 Under an hour Newbie friendliness 90/100
games-on-whales/wolf#509 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 74/100
-
bug-unconfirmed
Difficulty 2/5 1-3 hours Newbie friendliness 76/100
-
Difficulty 2/5 1-3 hours Newbie friendliness 74/100
NVIDIA/cuda-samples#453 ·