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Explicit upload heap management

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
cpp
Domain
api

Research direction

Start by reviewing the queue-creation API and its handling of upload heaps, then examine how D3D12 device ownership, virtual-address space, Aftermath, and DRED constraints apply. Done would mean a defined API for supplying and controlling an upload heap, with its ownership and VA-space behavior documented.

Written by the indexing model from the issue text.

Description

enhancement

I'd like to create queues with an explicit upload heap provided that I allocate and control. I understand I'll be giving up the heap and its entire VA space to the queue, but right now to do accounting for this heap and its VA range (for, say, Aftermath / DRED post mortem debugging) I need to wrap the entire D3D12 device uses a-la Reshade then capture all upload heaps going out.

This is far from ideal and it makes the road to stable, high performance apps much higher friction than needed.

Dominant language
C++
Stars
897
Forks
111
Avg merge
13h 58m
Merged PRs (30d)
12

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