Explicit upload heap management
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
Research direction
Start by reviewing the queue-creation API and its handling of upload heaps, then examine how D3D12 device ownership, virtual-address space, Aftermath, and DRED constraints apply. Done would mean a defined API for supplying and controlling an upload heap, with its ownership and VA-space behavior documented.
Written by the indexing model from the issue text.
Description
I'd like to create queues with an explicit upload heap provided that I allocate and control. I understand I'll be giving up the heap and its entire VA space to the queue, but right now to do accounting for this heap and its VA range (for, say, Aftermath / DRED post mortem debugging) I need to wrap the entire D3D12 device uses a-la Reshade then capture all upload heaps going out.
This is far from ideal and it makes the road to stable, high performance apps much higher friction than needed.
- Dominant language
- C++
- Stars
- 897
- Forks
- 111
- Avg merge
- 13h 58m
- Merged PRs (30d)
- 12
Contributor guide
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- Open a pull request that references the issue number.
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