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default ladder texture cuts VIS

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#4 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
2/5
Estimated time
1-3 hours
Newbie friendliness
35/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale
Domain
game-dev

Research direction

Inspect the default tools/toolsinvisibleladder material and compare it with the provided tools/toolsinvisibleladder_fix.vmt. Verify the replacement or override preserves the ladder texture while allowing transparency in Hammer and avoiding the VIS and compile-time issue described in the report.

Written by the indexing model from the issue text.

Description

Currently the default hl2 texture tools/toolsinvisibleladder cuts VIS and thus increases compile time among other issues.

Also, Valve forgot to use the alpha channel which apparently exists and allows the texture to become transparent in hammer.

My recommendation is editing/overriding the default or providing a fixed .vmt

I have a fix version here if you would like to use it:
https://github.com/meatspace/vizzys_tool_textures/blob/main/materials/tools/toolsinvisibleladder_fix.vmt

Dominant language
ReScript
Stars
10
Forks
7
PR merge metrics
No merged PRs in 30d

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