Implementing 3D Vector and Vector Utilities
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
Research direction
Start by inspecting Spatial4j's existing package structure and the math package mentioned in the issue's fork. Define the 3D vector utilities listed in the issue, then add focused tests covering their results and edge cases; done means the class and utilities are available for computation and the tests pass.
Written by the indexing model from the issue text.
Description
Implement a class in spatial 4j for using 3D vectors in computation. Implement additional vector utilities which should include:
- Addition
- Subtraction
- Scalar Multiplication
- Dot product
- Cross Product
- Get unit vector
And any other utilities one might use. I added these in my fork into a new math package - might be a good idea to stick with this trend and create this new package for computation utilities.
- Dominant language
- Java
- Stars
- 962
- Forks
- 174
- PR merge metrics
- No merged PRs in 30d
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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