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Audio input API extension

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#86 1 comment 1 reaction 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
20/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
c

Research direction

This issue names no files, entry points, or tests and is framed as an open discussion. Start by locating the existing emulator input API and reviewing how microphone permissions would be represented. Before implementation, the project needs agreement on audio representation, metadata, resampling or normalization, and privacy permission behavior.

Written by the indexing model from the issue text.

Description

Some platforms support microphone input devices, the most well-known being the original Famicom controller. Emulators currently handle it via button presses, but true audio input could be made available through the API, which would allow emulators to at least implement some basic processing without having to handle capture themselves.

My initial thought is to simply provide raw audio frames with metadata (number of channels, frequency range, depth, etc.). Alternatively, resample/normalize input and provide data in a simpler representation, e.g. amplitude mean and extrema for each frame. I would like to open a discussion with this issue.

<Autechre> if we do add it hough
<Autechre> it has to become a Privacy feature
<Autechre> that people have to give permission to
Dominant language
C
Stars
180
Forks
99
Avg merge
7d 5h
Merged PRs (30d)
2

Getting set up

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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