Six varied methods for drawing grass with a range of use cases.
Repositories
jamesplease repositories
A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.
A cel shading effect based on the main shader from Breath of the Wild.
A Legend of Zelda: Breath of the Wild-style grass shader
A Gaussian blur post processing effect for Unity 2021 URP.
A repository for Godot versions of many of my shaders.
A halftone shader created with Shader Graph for use in the Universal Render Pipeline
A holographic Shader Graph for Unity URP.
A showcase of shader effects to replicate portals in different games.
A shader project which highlights objects in certain layers with a glowing 'stealth vision' effect.
A stylised lava effect which uses a Voronoi pattern as its base.
A shader effect which cuts a hole in the wall to prevent an object being obstructed.
fast, modular client-side router
A straightforward way to write organized & scaleable CSS
A simple JSDom configuration for testing libraries.
Aggregate consecutive segments by their events.
Its a small plugin to use icon fonts in Sketch for developers and designers.
Given a point and a distance, determine how many periodic values were skipped.
A completely customizable framework for building rich text editors. (Currently in beta.)
A simple sliding menu.