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jamesplease repositories

363 supported repositories

Six varied methods for drawing grass with a range of use cases.

Last commit Dec 3, 2022

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A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.

Last commit Jan 15, 2022

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A cel shading effect based on the main shader from Breath of the Wild.

Last commit Jul 11, 2021

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A Legend of Zelda: Breath of the Wild-style grass shader

Last commit Jun 28, 2021

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A Gaussian blur post processing effect for Unity 2021 URP.

Last commit May 30, 2023

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A repository for Godot versions of many of my shaders.

Last commit Feb 6, 2024

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A halftone shader created with Shader Graph for use in the Universal Render Pipeline

Last commit Jul 27, 2022

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A holographic Shader Graph for Unity URP.

Last commit Jul 20, 2020

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A showcase of shader effects to replicate portals in different games.

Last commit Jan 19, 2020

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A shader project which highlights objects in certain layers with a glowing 'stealth vision' effect.

Last commit Jan 27, 2022

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A stylised lava effect which uses a Voronoi pattern as its base.

Last commit Jun 13, 2023

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A shader effect which cuts a hole in the wall to prevent an object being obstructed.

Last commit Mar 24, 2021

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fast, modular client-side router

Last commit Apr 17, 2016

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A straightforward way to write organized & scaleable CSS

Last commit Dec 16, 2013

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A simple JSDom configuration for testing libraries.

Last commit Aug 30, 2016

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Aggregate consecutive segments by their events.

Last commit Feb 3, 2015

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Its a small plugin to use icon fonts in Sketch for developers and designers.

Last commit Sep 22, 2015

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Given a point and a distance, determine how many periodic values were skipped.

Last commit Feb 3, 2015

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A completely customizable framework for building rich text editors. (Currently in beta.)

Last commit May 27, 2021

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A simple sliding menu.

Last commit Sep 11, 2013

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