A simple set of best practices to get HTML5 projects off on the right foot.
Repository
Repository di jamesplease
Metal shaders for SwiftUI.
Lean and mean Javascript implementation of the JSON-Patch standard. Update JSON documents using delta patches.
Fast math typesetting for the web.
A collection of custom post processing effects for Unity
Global fog effect for Unity
Creative coding library for Unity
Repo showing how to use the Luckshot save system
The quickest way to get an MQTT front-end running
The MQTT client for Node.js and the browser
Provides a well-constructed main loop useful for JavaScript games and other animated or time-dependent applications.
Small executable to fix the HI-Device polling issue, making the game playable again.
Next.js gh-pages example
My Unity post processing pipeline and shaders
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
A simple post-processing outline effect that uses depth-based edge detection.
An example demonstrating how to build a scene selector editor window.
Serializable Scriptable Object for Unity