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Repository di jamesplease

A simple set of best practices to get HTML5 projects off on the right foot.

Ultimo commit 22 lug 2013

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Metal shaders for SwiftUI.

Ultimo commit 6 mag 2024

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Lean and mean Javascript implementation of the JSON-Patch standard. Update JSON documents using delta patches.

Ultimo commit 4 mag 2014

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Fast math typesetting for the web.

Ultimo commit 23 set 2014

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A collection of custom post processing effects for Unity

Ultimo commit 23 nov 2020

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Global fog effect for Unity

Ultimo commit 2 lug 2015

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Creative coding library for Unity

Ultimo commit 8 nov 2018

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Repo showing how to use the Luckshot save system

Ultimo commit 4 ott 2023

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The quickest way to get an MQTT front-end running

Ultimo commit 15 set 2015

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The MQTT client for Node.js and the browser

Ultimo commit 26 ott 2015

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Provides a well-constructed main loop useful for JavaScript games and other animated or time-dependent applications.

Ultimo commit 20 mar 2016

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Small executable to fix the HI-Device polling issue, making the game playable again.

Ultimo commit 13 feb 2022

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Next.js gh-pages example

Ultimo commit 9 dic 2019

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My Unity post processing pipeline and shaders

Ultimo commit 7 gen 2023

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A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).

Ultimo commit 6 giu 2023

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A simple post-processing outline effect that uses depth-based edge detection.

Ultimo commit 6 giu 2023

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Ultimo commit 12 giu 2018

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An example demonstrating how to build a scene selector editor window.

Ultimo commit 21 ago 2021

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Serializable Scriptable Object for Unity

Ultimo commit 11 set 2021

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