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Repository di jamesplease

Six varied methods for drawing grass with a range of use cases.

Ultimo commit 3 dic 2022

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A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.

Ultimo commit 15 gen 2022

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A cel shading effect based on the main shader from Breath of the Wild.

Ultimo commit 11 lug 2021

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A Legend of Zelda: Breath of the Wild-style grass shader

Ultimo commit 28 giu 2021

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A Gaussian blur post processing effect for Unity 2021 URP.

Ultimo commit 30 mag 2023

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A repository for Godot versions of many of my shaders.

Ultimo commit 6 feb 2024

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A halftone shader created with Shader Graph for use in the Universal Render Pipeline

Ultimo commit 27 lug 2022

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A holographic Shader Graph for Unity URP.

Ultimo commit 20 lug 2020

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A showcase of shader effects to replicate portals in different games.

Ultimo commit 19 gen 2020

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A shader project which highlights objects in certain layers with a glowing 'stealth vision' effect.

Ultimo commit 27 gen 2022

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A stylised lava effect which uses a Voronoi pattern as its base.

Ultimo commit 13 giu 2023

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A shader effect which cuts a hole in the wall to prevent an object being obstructed.

Ultimo commit 24 mar 2021

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fast, modular client-side router

Ultimo commit 17 apr 2016

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A straightforward way to write organized & scaleable CSS

Ultimo commit 16 dic 2013

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A simple JSDom configuration for testing libraries.

Ultimo commit 30 ago 2016

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Aggregate consecutive segments by their events.

Ultimo commit 3 feb 2015

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Its a small plugin to use icon fonts in Sketch for developers and designers.

Ultimo commit 22 set 2015

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Given a point and a distance, determine how many periodic values were skipped.

Ultimo commit 3 feb 2015

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A completely customizable framework for building rich text editors. (Currently in beta.)

Ultimo commit 27 mag 2021

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A simple sliding menu.

Ultimo commit 11 set 2013

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