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Double-buffer RawSample (single_buffer=False) played with loop=False hangs; playing never clears

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#11,086 0 commenti 0 reazioni 0 assegnatari Vedi su GitHub

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Valutazione

Difficoltà
5/5
Tempo stimato
Più di una settimana
Idoneità per principianti
25/100
Tipo di issue
Bug
Chiarezza
Da chiarire
Stato di attività
Tranquilla
Stack tecnologico
c
Ambito
embedded-iot

Direzione di ricerca

Start by reading the RawSample documentation and shared-module/audiocore/RawSample.c, then trace the rp2 behavior in ports/raspberrypi/audio_dma.c. Reproduce the hang and check the listed audio ports. Done means the intended double-buffer plus loop=False semantics are decided and implemented, with behavior verified across ports.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

audio bug

Note: This issue was written by Claude (via Claude Code), not by a human. It was filed at the request of @dhalbert while working on the fixes for #10539 (PR #11085).

@dhalbert says: This is kind of an edge case; no one has reported it as a bug; I discovered it while testing audio PR's.

Summary

A RawSample constructed with single_buffer=False and played with loop=False plays a short burst and then hangs: audio stops, but .playing never becomes False. Observed on raspberrypi; likely affects other ports (needs verification — see below).

sample = audiocore.RawSample(sine_wave, sample_rate=8000, single_buffer=False)
i2s.play(sample, loop=False)
while i2s.playing:   # never exits
    pass

Root cause (raspberrypi)

A double-buffer RawSample's get_buffer (shared-module/audiocore/RawSample.c) returns half the buffer with GET_BUFFER_DONE and alternates halves forever — it never signals true end-of-data.

On rp2 (ports/raspberrypi/audio_dma.c), audio_dma_load_next_block treats GET_BUFFER_DONE && !loop by pointing the DMA channel's chain at itself to stop. With both channels chained to themselves, the ping-pong breaks: channel[0] plays its half and stops, and dma_callback_fun never re-triggers (channels_to_load_mask == 0, filled_count == 1). Audio halts after one half, and playing_in_progress is never cleared. The proper end-of-sample detection (output_length_used == 0) never fires because RawSample always returns nonzero halves.

WaveFile in double-buffer mode is unaffected: it returns GET_BUFFER_MORE_DATA for intermediate reads and a truly-empty GET_BUFFER_DONE at EOF, so playback terminates cleanly.

Why this is tricky (semantics)

Per the RawSample docstring, single_buffer=False (double-buffered) is intended for continuous, live-update playback — updating the buffer while it plays — and its examples all use loop=True. single_buffer=False + loop=False on a static buffer is effectively ill-defined: the sample has no natural end, so "play once and stop" has no clear meaning.

A fix probably needs a decision at the RawSample/shared layer about what this combination should do (e.g. play the whole buffer through once then stop, treat it as looping, or reject the combination), rather than a per-port patch.

TODO

  • Reproduce on other audio ports (espressif, nordic, atmel-samd, mimxrt10xx, stm, zephyr-cp) and note behavior per port.
  • Decide the intended semantics for double-buffer + loop=False.
  • Implement, likely at the RawSample/shared-module layer.

Context

Discovered while fixing the single-buffer loop=False "no sound" / stuck-playing bugs in #10539 (PR #11085). This double-buffer case was deliberately scoped out of that PR.

Lingua principale
C
Stelle
4.6k
Fork
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Merge medio
1g 7h
PR unite (30g)
166

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