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AsyncQueuer: concurrency > 1 not honoured for items added while another is executing (regression in 0.22.0)

Aperta
#269 0 commenti 0 reazioni 0 assegnatari Vedi su GitHub

I maintainer di solito rispondono entro 2 giorni

@KevinVandy ci sta già lavorando.

Dal 30/9/2026.

  • #271 di @KevinVandy — aperta

Valutazione

Difficoltà
3/5
Tempo stimato
1-2 giorni
Idoneità per principianti
66/100
Tipo di issue
Bug
Chiarezza
Abbastanza chiara
Stato di attività
Attiva
Stack tecnologico
node.js, typescript
Ambito
backend

Direzione di ricerca

Start with the AsyncQueuer addItem path and its private #tick logic, especially the pendingTick guard described in the issue. Run the linked gist with @tanstack/pacer 0.22.0 and 0.21.1 to compare behavior. Done means adding items while an execution is pending fills every available concurrency slot without bypassing wait behavior.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

TanStack Pacer version

@tanstack/pacer v0.22.0 (via @tanstack/react-pacer v0.23.0). Last working version: @tanstack/pacer v0.21.1 (@tanstack/react-pacer v0.22.1).

Framework/Library version

Reproduced with the core package on Node.js v25.9.0 (no framework). Originally seen through useAsyncQueuer with React v19.3.0.

Describe the bug and the steps to reproduce it

Since @tanstack/pacer 0.22.0, an AsyncQueuer with concurrency: 2 runs items one at a time when they are added one after another, for example one addItem() per user click. The second item waits for the first to finish even though a concurrency slot is free. On 0.21.1 both start immediately.

Steps:

  1. Create an AsyncQueuer with { concurrency: 2, wait: 0 } and a task that stays pending (a long download, say).
  2. Call addItem("a"), then addItem("b").
  3. Check how many tasks have started.

Expected: 2 started, 2 active, 0 pending (what 0.21.1 does).
Actual on 0.22.0: 1 started, 1 active, 1 pending.

import { AsyncQueuer } from "@tanstack/pacer";

let started = 0;
const queuer = new AsyncQueuer(
  async () => {
    started++;
    await new Promise(() => {}); // a long-running task
  },
  { concurrency: 2, wait: 0 },
);

queuer.addItem("a");
queuer.addItem("b");

await new Promise((r) => setTimeout(r, 50));
const { activeItems, items } = queuer.store.state;
console.log({ started, active: activeItems.length, pending: items.length });
@tanstack/pacer output
0.21.1 started=2 active=2 pending=0
0.22.0 started=1 active=1 pending=1

Likely cause: #246 (the fix for #188) keeps pendingTick: true while executions are in flight (#tick: "pendingTick must stay true while executions or wait timers are pending"), and addItem only calls #tick() when !pendingTick. So an item added during an execution isn't picked up until that execution settles and re-ticks, even though a slot is free. main still has the same guard. The #188 intent (don't bypass wait) seems to need the guard only while a wait timer is armed, not while an execution runs with free slots.

(Investigated with AI assistance. The repro and the version comparison above were run and checked by hand.)

Your Minimal, Reproducible Example - (Sandbox Highly Recommended)

https://gist.github.com/ilyaauditoo/710aab918995470c11960aa9e33ff0f0 — npm install && npm start (pins @tanstack/[email protected]; change it to 0.21.1 to see the expected behaviour).

Screenshots or Videos (Optional)

No response

Do you intend to try to help solve this bug with your own PR?

Yes, I think I know how to fix it and will discuss it in the comments of this issue

Terms & Code of Conduct
  • I agree to follow this project's Code of Conduct
  • I understand that if my bug cannot be reliable reproduced in a debuggable environment, it will probably not be fixed and this issue may even be closed.
Lingua principale
TypeScript
Stelle
776
Fork
67
Merge medio
1g 15h
PR unite (30g)
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