Verify ProjectAirsim-DynamicCity. Its missing project files.

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#60 3 comments 1 reaction 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
42/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Quiet
Tech stack
linux, unreal-engine
Domain
game-dev

Research direction

Start by inspecting the ProjectAirsim-DynamicCity Linux release archive and its packaging/build configuration to determine why DynamicCity.sh cannot find DynamicCity/DynamicCity.uproject. Reproduce the failure by extracting the v0.1.1 archive and running ./DynamicCity.sh on Linux; done means the packaged project launches without the missing-descriptor error. The issue does not identify specific source files or tests.

Written by the indexing model from the issue text.

Description

bug environment

If you download https://github.com/iamaisim/ProjectAirSim/releases/download/v0.1.1/ProjectAirsim-DynamicCity-Linux.zip and execute

./DynamicCity.sh

This gives an error that its trying to look for the *.uproject. Here's the error.

ubuntu@ip-172-31-93-77:~/Downloads/ProjectAirsim-DynamicCity-Linux/Linux$ ./DynamicCity.sh 
5.2.1-0+UE5 1009 0
Disabling core dumps.
MessageBox: Message : Failed to open descriptor file ../../../../../UnrealEngine/../ProjectAirsim-DynamicCity-Linux/Linux/DynamicCity/DynamicCity.uproject
Exiting abnormally (error code: 1)

Bug report

  • Project AirSim Version/#commit:
  • autopilot version:
  • OS Version:
What's the issue you encountered?
Settings
How can the issue be reproduced?
Include full error message in text form

What's better than filing an issue? Filing a pull request :).

Dominant language
C++
Stars
890
Forks
170
Avg merge
17h 15m
Merged PRs (30d)
8

Getting set up

  • No Dockerfile or Docker Compose file
  • Has a pull request template
  • No contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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