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Add skeleton bone information to annotation

Open
#134 2 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Quiet
Tech stack
cpp, unreal-engine

Research direction

Start by locating the existing Annotation struct and reviewing how annotation data is represented and exposed in ProjectAirSim. The issue does not identify files or tests, and the choice between a new struct, extending the existing one, and storing 2D or 3D bone information is unresolved. Done should include a decided representation for skeleton bones and tests showing that the information can be accessed.

Written by the indexing model from the issue text.

Description

enhancement sensors

What feature are you suggesting?

Overview:

Acces skeleton bones from UE.

Smaller Details:

I am using and implemented skeleton bones from another Airsim variant and I would like to bring it here.
I am working on pr.

Nature of Request:

Should I create another Annotation struct or add to extend the existing one?
The information can be hold with std::vector<std::pair<std::string, Vector2>> skeleton;
Do we need Vector3 information to the bone?

Why would this feature be useful?

Useful for machine learning.

Dominant language
C++
Stars
890
Forks
170
Avg merge
17h 15m
Merged PRs (30d)
8

Getting set up

  • No Dockerfile or Docker Compose file
  • Has a pull request template
  • No contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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